An extremely simplistic start to Unity development, Ruby's Adventure is a game created by myself and 1 partner. It is a top-down game, where the primary objectives are to collect coins, defeat enemies, and reach a goal.
While the game itself is a straightforward build, additional challenge was presented with the requirement of self-created mods in our course.
Among the additions from our group included a Magazine Size and Reload function, homing bullet upgrades purchasable with the collectable currency, a boss fight, and speed up consumables to traverse the map faster.
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