Bump 'N Run is a solo, work-in-progress 2D game in development using Unity.
Please note that all visuals are not final, as my specialty lies in game balance and programming, and the game is using placeholders for many assets, including balls, items, and text wrappers.
Please note that all visuals are not final, as my specialty lies in game balance and programming, and the game is using placeholders for many assets, including balls, items, and text wrappers.
Players are given a fixed amount of time to score as many points as possible on a pinball machine, which translates to rewards at the end of the level. Players can choose their own paths, buy items in the shop with their earnings, and eventually build a deck of upgrades to fight enemies and bosses.
Heavily inspired by the likes of Peglin and Backpack Hero, I set out to create a game that incorporated the roguelike elements of deckbuilding and path choice, while preserving the player agency that I've come to love in more competitive games such as Overwatch and Apex Legends.
I wanted to balance the game in such a way that players could heavily influence the outcome of their run through solid play to maximize each level's output, but still be at the mercy of some randomness to keep the roguelike feel. I did this by limiting the time and lives in each level, ensuring that players could min-max their score, but couldn't farm endless upgrades with perfect play.
